Gamification

Gamification makes building healthy fasting habits more engaging.

Instead of focusing solely on willpower, Trinity rewards consistency through experience, levels, streaks, and achievements.


Overview

Every completed fast contributes toward your long-term progress.

As you continue fasting, you'll earn experience, unlock levels, and build streaks that reflect your consistency.


Experience (XP)

Experience points (XP) are awarded for successfully completing fasting sessions.

As your total XP increases, you'll unlock new levels.

XP is permanent and is never lost.


Levels

Levels represent your overall progress.

Unlike streaks, levels cannot decrease after being earned.

Higher levels simply indicate greater long-term consistency.


Streaks

Your streak represents consecutive successful fasting sessions.

Maintaining a streak encourages regular fasting without requiring perfection every single day.

Missing a fast may end your streak unless you have an available Anchor.


Achievements

Achievements celebrate important milestones throughout your fasting journey.

Examples include:

  • Completing your first fast
  • Reaching a new streak
  • Earning a new level
  • Completing milestone numbers of fasting sessions

Achievements are intended as moments of encouragement rather than competition.


Why gamification?

Healthy habits are built through repetition.

Gamification provides small rewards that reinforce consistent behavior without becoming the primary goal.

Your focus should always remain on building sustainable fasting habits.